Telykinetik Kid

Hall Of Fame!

Survival - 8 Wins!

Brutal - 1 Fatalities

AFFILIATION

Alignment: Hero

Team: Solo Hero

VITAL STATS

Strength: Weak

Agility: Standard

Mind: Standard

Body: Weak

RECORD

Personal Wins: 8

Personal Losses: 3

Chris

A lot of people were pretty freaked out about the kid in the FPL. I mean, you get some real young people wanting to make their name or whatever, but six year old boys are kinda rare.

The kid didn't like to talk much, seemed scared of people, so when he went to sign up he just went and got the form and sat there whispering to himself while he filled it in. Eventually, he handed it back, and there it was. Nature of power(s) : TELYKINETIK

Everyone thought the kid was pretty crazy, but he had the power, he was in. Course, if anyone had known the truth, they would have been even more freaked than they were seeing a kid with a teddy bear on the listings for the FPL.

But there were a few who did know. Master Tchuuu spotted it as soon as he saw him. Turned out that this kid had a major league demon bound to him, name of Enkgh, to protect and serve. Kid says "I wanna go to the FPL", Enkgh's gotta say "yeah, sure".

Course, nobody can see the big guy, even though he's twelve foot tall with horns and wings and all the stuff you get with being spawn of the pit; part and parcel of the binding. Nobody knows how they came to be bound together either, but we, the Shallow Guild, are going to find out, that's for sure. In the meantime, kid, teddy, and Enkgh are gonna party.

Pawn, Ravenous Instinct

     Counter-Attack: Standard

 

Yes, this poor soul has been chosen by a minor yet savage Manipulation spirit. Taking the form of a small black sparrow that flitters about their "pawn's" head, the spirit speaks words of... encouragement into their target's ears, urging them to strike out an any aggressive gesture made upon their person. Thus, while this creature flies about, the "pawn" becomes very aggressive, striking back at their foe in a counterassault using their most effective attack. The spirit lets no insult or defamation go unpunished.

 

Avatar

     Avatar: Standard

 

Enkgh's a powerful demon that's been bound to the boy, and Enkgh gets his power straight from the pit, which is pretty close to a god-power. Worse still, you can't hit him Enkgh all; it's all part of the terms of the binding. The only way to beat him is to get to the kid. And to get to the kid, you've got to go through Enkgh...

 

Roamin' around

     Elongation: Standard

 

Course, I gotta look after the kid, but I'm pretty quick and if I wanna get to the damn scum who're trying to get to my boy, I sometimes gotta go a roamin'. Course, I don't go too far, cos they's not after me, they's after the kid.

 

Like I say, I'm fast

     Super Speed: Standard

 

Yep, I'm pretty fast. Even if folk could see me, they wouldn't see me move, y'know what I'm sayin'? An' if I pick up the kid, he can move fast too, y'see? I don't move too fast when I'm carryin' th'boy, just in case o' whiplash, but we can still move around at a fair ol' whack, an' I can get in for a good hit before they even know what's goin' on. Heh.

 

Up an' over

     Acrobat: Standard

  • Weakness: Limited Uses - Multi-Use
  • Weakness: Not usable in terrain - Jungle

 

An' if anyone tries to get th' kid an' some of it gets past me (like, yeah, right) then I can throw the kid in the air to get 'im outta th' way ('cept when I might get 'im stuck in a tree). Course, that's worse for the whiplash than just movin' 'im 'round, an' eventually he tells me "hey, demon, stop!", like I don't got a name or sumthin'...

 

Yeah, you wantin' to try that?

     Reflection: Ultimate

  • Reinforced Defenses

 

Course, if anyone tries to hurt my boy, well, I give it 'em back! Oh yeah! Wanna try shootin 'im? I grab the bullet out the air an' throw it back REAL HARD! An' if they try slappin' 'im? No way Jose! Rip their damn arm off! An' if they come an' give it some with a sword or anythin', I'll ram it right up their...anyway, nuthin' hurts the kid!

 

Claws an' teeth an' claws

     Natural Weaponry: Ultimate

 

When I gets hold of them, o' course, it's a diff'rnt story! I'm fast enough to protect th' kid an' fight, an' I got claws long as your arm, an' they's real sharp, an' I know how to use 'em! Nobody in the whole world can stand up to these babies for long! Oh yeah, c'mon, sonny! You want some?

 

HEY, KID!

     Closed Mind: Standard

 

Course, sometimes they's gonna try the old "get round Enkgh by givin' it the mental" and th' kid starts goin' all lala eyes, I just shake him an' go "HEY KID!" an' stuff. Well, works most times. I mean, what am I, a wet nurse? Sheesh, I's had better jobs...

 

Hang on, kid

     Flight: Standard

  • Weakness: Power in Item - Easy to Lose
  • Weakness: Not usable in terrain - Steel Cage

 

yeah, I got wings. Problem is, the kid's scared of flyin'. He's okay s'long as he's got his teddy, but if he drops it or it's lost...An'Idon't bother tryin' in small spaces. Too busy tearin' into th' bad guys, anyway. Heh. Love that.