Character sourced from: Gaming

Hazard Team

CBUB Wins: 0
CBUB Losses: 0
Win Percentage: 0%

Added by: Mercenaryblade

Read more about Hazard Team at: Wikipedia

Official Site: Paramount

Star Trek: Voyager – Elite Force is a first-person shooter video game developed by Raven Software and published by Activision. The game was initially released on September 20, 2000 for Windows and Mac OS personal computers. Aspyr Media was responsible for porting the game to the Mac OS platform. Elite Force was later ported to the PlayStation 2 console by Pipe Dream Interactive and published by Majesco Entertainment on December 11, 2001.

The game is set in the Star Trek universe, specifically relating to the fourth Star Trek television series, Star Trek: Voyager. The dates in the game place Elite Force s plot late in Voyager s sixth season. The player assumes the role of Ensign Alex Munro, a member of the Hazard Team, a new elite security section created to deal with particularly dangerous and hostile away missions. The game's plot focuses on the USS Voyager being trapped in a starship graveyard, heavily damaged and under attack from a variety of hostile factions. The Hazard Team is tasked with protecting Voyager as repairs are made, and investigating the cause of their entrapment.

Elite Force was one of several Star Trek games announced after Activision secured the license to Star Trek video games from Viacom in 1998. The game was one of the first to license id Tech 3, a game engine by id Software used by a number of video games during the early 2000s. Elite Force was a critical success, and is often praised as the first truly successful Star Trek video game, able to appeal to people who were not Star Trek fans. Raven Software released an expansion pack to the game in May 2001, while Wildstorm adapted the story for a short graphic novel in July 2000. A sequel developed by Ritual Entertainment, Star Trek: Elite Force II, was published in 2003.

An example of the first-person shooter genre, Elite Force is based on gameplay conventions shared by multiple other games. The game is focused on story-driven combat within a 3D environment, with all activity viewed as if from the eyes of the game's protagonist. The player controls the movement of the player character through walking, crouching, jumping or interacting with the environment. The only exception to this is in cut scene, where the player loses control of the character to a third-person view for scripted events. The player character possesses numerical values for their health and armor, which are displayed on the game's heads-up display. As the player character takes damage from non-player character and certain aspects of the environment, both values will decrease; when the health value reaches zero, the player character will die. Armor lessens the impact to the player character's health from hostile action, but once depleted the player will be more susceptible to damage. However, both armor and health can be restored by using wall-mounted terminals or from receiving assistance from certain friendly non-player character such as the Doctor.

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