Read more about Zero [MegaMan X Version] at: Wikipedia
Official Site: Capcom
is a video game character present throughout the Mega Man franchise. First appearing in the 1993 game Mega Man X for the Super Nintendo, Zero has since been the star of the Mega Man Zero series and has played a supporting role in other game series such as the Mega Man ZX series.
First developed by Keiji Inafune when he was attempting to create a new design for Mega Man for the X series, Zero was instead used as a deuteragonist. In the Zero series, which was developed by Inti Creates, Zero is the protagonist and had a change in his design, which was meant to create a more "human feel" to him. Zero has since played a minor role in the ZX series as Model Z. His inclusion in the Mega Man X series has generally received positive critical response from video games reviewers.
Zero was created by designer Keiji Inafune when he was told to recreate Mega Man for a new series on the Super Nintendo, Mega Man X. He wanted to design a Mega Man different from the original one. He further described Zero as representing the idea that "nothing is absolute", and circumstances can change anything. When asked if Zero had killed the cast of the original Mega Man titles, suspected due to their absence in the X series, he replied no, adding that given how he had designed the character, "Zero is not such a person--it is not in his profile."
The concept of Zero starring in his own series was proposed by Inafune. Inafune proposed that Zero star in his own series, and planned to go forward with the idea at the end of Mega Man X5. However, he was unable to after Capcom announced another Mega Man title without his involvement. Zero's depiction in the series was intended to be morally ambiguous and depend on the perspective, appearing as a hero from one point of view and a terrorist from another.
No match records for this character.