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Help and Frequently Asked Questions

What are Destiny Paths?

Characters with six or more wins are eligable to follow Destiny Paths and create special matches.

The first goal of a Destiny Path is to gain a title. You can gain title in your Team, Sector or Kit. (See Topic What are Teams, Sectors, Kits and stuff?).

Every individual Sector, individual Team and individual Kit has a heirarchy of three Leaders. As an example: there is a Baron, a Duke and a King of the Lowtown sector.

SO, you must Challenge the lowest ranking member of whatever path you choose to follow (Kit, Sector or Team) and Win to get that character's title. Then you may challenge the next higher ranked character and so on.

If you challenged the Baron of Lowtown and won, next you could challenge the Duke.

Once you lose a challenge you can never attempt another destiny path. Losses in the Destiny Path Do Not count towards the Three Loss League limit for the FPL. You can not be dropped from regular league for losses.

Once you are on a destiny path, you may not back-up and try a different one. You may only proceed upwards in the ranks of that path.

Characters which Gain title are always active, can perform special functions, create special matches and are generally considered nifty.

Characters ranked First and Second in the heirarchy can perform the following actions:

Grudge Match: A fight against another Kit, Sector or Team Leader. The winner gets Experience Points. Nothing happens to the loser.

Raid: A fight against another character in regular league to attempt to get them to convert to your Team, Sector, Kit. If the character being Raided loses, it joins that new team, sector, kit.

Experience Points: Ranked characters earn Experience points with which to perform special actions (like buying off league losses for their team mates.)

Characters ranked third have little or no special powers besides being a visible presence in the FPL. So you see, getting to the First or Second rank is the ticket to weild special priveledges.

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