JOE BIGG GUNNS

Hall Of Fame!

Survival - 13 Wins!

AFFILIATION

Alignment: Hero

Team: Sentinels

VITAL STATS

Strength: Weak

Agility: Standard

Mind: Standard

Body: Weak

RECORD

Personal Wins: 13

Personal Losses: 2

Vadakhan

Also known as Below Average Jow w/ REALLY BIGG GUNNS and formerly known as "Well Above Average Joe w/ Lots of Really Cool and Neat Powers" but due to a really messy and wholly unexpected accident involving a toaster, a tulip and a girl from Alpha Centuri named Sissiphissophloliss, Joe lost his Super human abilities and powers. But since crime fighting is in his blood he sought out and achieved an exclusive contract with Kill O Matic BIGG GUNNS Inc. that gave him access to All of KOMBG's Award Winning Arsenal, and prevents any other FPL Fighter from using KOMBG. At first KOMBG didn't agree with the final clause as they are heavy into sales, but Joe has really GOOD Lawyers and and a buddy on the Super-Heros Rights Commission, so eventually he/they were able to convince/pressure KOMBG's into signing the contract with that clause intact. After his defeat in the Main Event to Whiplash Smile(Who used his ONE weakness against him...Female Charms) KOMBG decided to do an analysis on Joe's performance and equipment. They refitted him, gave him a Stylin' Cyber suit to boast his agilty a bit then sent him back to Elimentary to upgrade. So, Armed with the New and Improved Biggest, Baddest and Most Destructive Weapons in the history of creation(still not including weapons yet to be invented, but chances are Joe will have access to them so its a pretty safe Statement) Below Average Joe w/ REALLY BIGG GUNNS fights for Truth Justice, Higher KOMBG Sales, and the downfall of all manipulative women every where. (Oh, did I mention Truth and Justice?)

UV Protective Sunglasses

     Weapons Creation: Supreme

  • Ranged Attack Only
  • Armor Piercing
  • Target Seeker
  • Weakness: Power in Item - Easy to Lose

 

Kill O Matic BIGG GUNNS have replaced Joe's Power Ring with a pair of stylin' Shades with 30% UV protection. They may be easier to lose, but they sure look a lot better than that gawdy ring he used to wear. The Shades still allow him to teleport any of KOMBG's startling array of Pure Destructive Weapons right into his hands. Among this arsenal are the Monstrous Rapid Fire Kill O Zap Laser Pistol, the Massive Pin Cushionize Industrial Strength Electric Power Nail Rifle, The Gigundous Insta Kill Life Form Vaporizor and the Impossibly Large prototype "O.I.T.W.M.H.G.T.F.W.T.O BIG GUNN" (O.K. I Think We May Have Gone Too Far With This One BIGG GUNN) Furthur more, the KOMBG Scientists have decided, from field reports of JBG's, that the Hyper Armor Nullifier wasn't an effective wepoan and decided to go with standard Armor Piercing rounds in ALL their weapons. These KOMBG AP rounds are also Heat Seekers. Making JBG's arsenal even more deadly than before.

 

A.P.C.G. Deathmoon

     Fire: Ultimate

  • Ranged Attack Only
  • Area Affect
  • Armor Piercing
  • Target Seeker
  • Weakness: Power in Item - Easy to Lose
  • Weakness: Limited Uses - One Use

 

Once per combat, Joe can call upon the Awesome Plant Crushing Genocidal DeathMoon to Lay Waste to the entire Khazan Combat Arena(Kill O Matic Bigg Gunns will pick up the Repair Bill). Joe himself is temporarily teleported onto the DeathMoon while it Vaporizes his opponent then placed back on top of the smoking Ruins of His Opponent and the Arena. Due to The Size and power of this Blast, Armor is ignored and Seeking is sort of a given since its next to impossible to dodge it.

 

HTTSBRYBSREC Ray GUNN

     Eldrich Blast: Superior

  • Ranged Attack Only
  • Weakness: Power in Item - Easy to Lose
  • Weakness: Limited Uses - Multi-Use

 

Kill O Matic BIGG GUNNS have recently signed a new deal with the Greater Powers of the Universe that has allowed them to develop and market the New H.T.T.S.B.R.Y.B.S.R.E.C. Ray GUNN (Holier Than Thou Sin Buster Repent You Bloody Sinners Repent Evil Crushing Ray GUNN) . And you guessed it, Joe has access to this Above Ultra Top Secret Can't Even Tell Yourself Super Weapon. Unfortunately, its still in the development stage and tends to Short-Circuit after a few shots. (Its still awefully impressive tho)

 

S.C.L.A.T. System

     Marksman: Supreme

  • Weakness: Power in Item - Easy to Lose

 

Joe isn't much of a marksman with-out the aid of Kill O Matic's new Super Cyber Linked Auto Targeting System. With it, Joe has become the universes most feared marksmen

 

Force Shield Generator

     Force Field: Standard

  • Weakness: Power in Item - Easy to Lose

 

Unfortunately for Joe, his exclusive contract with Kill O Matic BIG GUNNS has prevented him from upgrading his BIG GUNNS produced W.N.A.W.Y.H.S.F.P. Personal Force Shield Generator (Who Needs Armor When You Have Superior Fire Power). Which only faces one direction at a time but has enough AI to move in front of an incoming attack. However, it isn't capable of moving fast enough to defend against someone with a Movement power. JBG was able to bribe a KOMBG Tech to tweak up his Force Field Generator so that it can withstand more than just 10 hits before going down, but , makes it a little easier to lose that before.

 

U.S.D.D.Fast Draw

     Super Speed: Standard

  • Weakness: Power in Item - Easy to Lose

 

Joe has the ability to put an Ultra Super Deluxe Rush on his requests for weapons from Kill O Matic BIGG GUNNS. This allows him to have his weapons instantaniously appear in his hands without the usual 5 second processing delay. This allows him to have a super fast Draw and come out shooting right away. He used to be limited in how often he could do this, but do to his success in the FPL, KOMBG have granted him unlimited Rush Orders.

 

Inventor

     Inventor: Standard

 

The KOMBG Research Tech's are always looking for ways to improve their weapons. As is evident with JBG's New Force Shield and increased agility.