Ensigns J&J

Hall Of Fame!

Survival - 10 Wins!

AFFILIATION

Alignment: Hero

Team: Sentinels

VITAL STATS

Strength: Standard

Agility: Superior

Mind: Standard

Body: Superior

RECORD

Personal Wins: 10

Personal Losses: 3

Eric

With the end of the Dominion War the Federation was able to once again resume its mission of exploration. The USS Enterprise E came upon a dimensional rift that led to the worlds of....Anime! Finding usefull powers in these animated universe, Starfleet decided to try and copy some. The world of Pokemon has lead to some interesting new officers. No other Anime has yet to be used for higher ranking officers as no self-respecting Starfleet officer wants to be yelling "SUPER STARFLEET TORPEDO ATTACK" every time they go into battle. With the addition of Pokemon physics nearly every ship in the fleet has a Dr. Joy and Tactical Officer Jenny. The most profound improvement is in the extras. Instead of going through redshirts a dozen a week, they can use the same ones over and over again. Instead of dying these new found ensigns merely "Blast off" and show up again next week. Enter, Jessie and James, Team Rocket's faster than light!

Blaster Bombs

     Concussive: Superior

  • Ranged Attack Only
  • Area Affect
  • Weakness: Power in Item - Hard to Lose
  • Weakness: Not usable in terrain - Lava Cliffs

 

Not forgetting their Team Rocket origins Ensigns Jessie and James always carry thieir bombs with them as seen on Pokemon. The bombs do considerable damage even though J & J aren't always the best aims. The intense heat of Lava can set the bombs off prematurely causing Redshirt Squad to warp off again!

 

Phaser weaponry

     Disintegration: Superior

  • Ranged Attack Only
  • Armor Piercing
  • Weakness: Power in Item - Easy to Lose

 

Starfleet equips most of its officers with powerful phaser weaponry that can disentigrate nearly anything. Jessie and James are known clutzes however and the big shots at Starfleet HQ don't think they should be allowed to go around with weapons of mega-mass-destruction, so their phasers only go up to 3/4ths maximum power and lack the wide-dispersion mode.

 

Never say die.

     Iron Will: Standard

  • Weakness: Limited Uses - One Use

 

Team Rocket was impossible to deter, half of all Federation Officers don't know the meaning of the word quit. So, is it likely that the Redshirt squad will surrender? I think not!

 

Looks like we're blasting off!

     Regeneration: Superior

  • Weakness: Limited Uses - One Use

 

Jessie and James always survive, and not just because they're cartoons. A falling chandilier killed Ash, and J&J have survived MUCH worse. The most they ever show up is twice an episode though, so it's only used once.

 

Eek!

     Running: Standard

  • Weakness: Not usable in terrain - Steel Cage

 

The original Jessie and James had a lot of experience running. Ensigns J & J are even better at it because they face the horrible dimensional/time/whatever distortions that exist in the Star Trek universe!

 

It's our trap!

     Tactician: Supreme

  • Weakness: Limited Uses - One Use

 

Ensign squad, like Team Rocket, loves to come up with wacky plans. The plan that they come up with before the battle works more often than their predecessors, because...They're good guys!