Blaster Bombs
Concussive: Superior
- Ranged Attack Only
- Area Affect
- Weakness: Power in Item - Hard to Lose
- Weakness: Not usable in terrain - Lava Cliffs
Not forgetting their Team Rocket origins Ensigns Jessie and James always carry thieir bombs with them as seen on Pokemon. The bombs do considerable damage even though J & J aren't always the best aims. The intense heat of Lava can set the bombs off prematurely causing Redshirt Squad to warp off again!
Phaser weaponry
Disintegration: Superior
- Ranged Attack Only
- Armor Piercing
- Weakness: Power in Item - Easy to Lose
Starfleet equips most of its officers with powerful phaser weaponry that can disentigrate nearly anything. Jessie and James are known clutzes however and the big shots at Starfleet HQ don't think they should be allowed to go around with weapons of mega-mass-destruction, so their phasers only go up to 3/4ths maximum power and lack the wide-dispersion mode.
Never say die.
Iron Will: Standard
- Weakness: Limited Uses - One Use
Team Rocket was impossible to deter, half of all Federation Officers don't know the meaning of the word quit. So, is it likely that the Redshirt squad will surrender? I think not!
Looks like we're blasting off!
Regeneration: Superior
- Weakness: Limited Uses - One Use
Jessie and James always survive, and not just because they're cartoons. A falling chandilier killed Ash, and J&J have survived MUCH worse. The most they ever show up is twice an episode though, so it's only used once.
Eek!
Running: Standard
- Weakness: Not usable in terrain - Steel Cage
The original Jessie and James had a lot of experience running. Ensigns J & J are even better at it because they face the horrible dimensional/time/whatever distortions that exist in the Star Trek universe!
It's our trap!
Tactician: Supreme
- Weakness: Limited Uses - One Use
Ensign squad, like Team Rocket, loves to come up with wacky plans. The plan that they come up with before the battle works more often than their predecessors, because...They're good guys!
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